Butcher Hero Items
Butcher Hero has 65 items in four slots: 18 weapons, 16 helmets, 16 shields and 15 accessories. Items run from Common to Divine, and weapons, helmets and shields each deal or defend against one damage type. The tables below list every item with its type, rarity, Divine form and abilities, and the cards link to the items that have their own page.
All Butcher Hero Items
You equip items from the inventory into weapon, helmet, shield and accessory slots, and every item starts with one ability and opens more as its level grows. The tables list each slot in turn: first weapons, then helmets, shields and accessories. A name with a link has its own page with the full ability values by level.
Weapons List
Weapons deal Cutting, Piercing or Smashing damage. Every type has one weapon of each rarity from Common to Legendary, so you can read the table as three ladders. The three Mythic weapons come from events. The best weapons page picks apart each type.
| Weapon | Type | Rarity | Divine form | Abilities |
|---|---|---|---|---|
| Steel Splitter | Cutting | Common | Yes | Cut Devour |
| Savage Fang | Piercing | Common | Yes | Pierce Devour |
| Stone Breaker | Smashing | Common | Yes | Smash Devour |
| Bat Cleaver | Cutting | Uncommon | Yes | Wood Tribute, Rage Recovery, Rage Plating |
| Venom Shard | Piercing | Uncommon | Yes | Hollow Tempo, Marked Burst, Empty Marking |
| Toxic Hammer | Smashing | Uncommon | Yes | Empty Impact, Shock Consume, Storm Slots |
| Chaos Reaver | Cutting | Rare | Yes | Rising Crit, Rage Reset, Aftershock Cut |
| Phantom Edge | Piercing | Rare | Yes | Sure Crit, Super Mark, Super Wound |
| Arcane Maul | Smashing | Rare | Yes | Heavy Stun, Shock Stun, Stun Breaker |
| Flame Cutter | Cutting | Epic | Yes | Blood Crit, Rage Trigger, Rage Guard |
| Ember Fang | Piercing | Epic | Yes | Stacking Tempo, Marked Surge, Second Trigger |
| Titan Hammer | Smashing | Epic | Yes | Empowered First Hit, Shock Combo, Execution Threshold |
| Void Ripper | Cutting | Legendary | Yes | Rage Engine, Overdrive Rage, Rage Precision |
| Abyss Talon | Piercing | Legendary | Yes | Mark Protocol, Mark Precision, Mark Tempo |
| Mystic Mallet | Smashing | Legendary | Yes | Lightning Strike, Storm Amplifier, Shock Ramp |
| Titan's Fury | Cutting | Mythic | No | Titan's Legacy, Tower Breaker, Fury Guard |
| Phantom Fang | Piercing | Mythic | No | Phantom Legacy, Event Hunter, Phantom Mark |
| Crimson Thunder | Smashing | Mythic | No | Thunder Legacy, Crystal Crusher, Crimson Lightning |
Helmets List
Helmets give armor and come with abilities of their own. Their damage type decides what they defend against, and the game's own tips say to match your armor to the damage the enemies deal. The Mythic Mushroommancer Cap is Universal.
| Helmet | Type | Rarity | Divine form | Abilities |
|---|---|---|---|---|
| Iron block | Cutting | Common | Yes | Pierce Boost, Supercrit Focus, Supercrit Power |
| Wooden horns | Piercing | Common | Yes | Regen Harvest |
| Slime spawn | Smashing | Common | Yes | Vital Harvest |
| Steel guard | Cutting | Uncommon | Yes | Armor Harvest |
| Dragon spikes | Piercing | Uncommon | Yes | Pierce Guard, Last Stand Armor, Emergency Plating |
| Spiked dome | Smashing | Uncommon | Yes | Iron Merge, Steel Merge, Impact Guard |
| Bronze crest | Cutting | Rare | Yes | Second Breath, Keen Star, Marked Moon |
| Demon horns | Piercing | Rare | Yes | Highlife Smash, Lowlife Guard, Spark Mercy |
| Golden spikes | Smashing | Rare | Yes | Thorn Core, Thorn Surge, Rage Guard |
| Sunwheel Crown | Cutting | Epic | Yes | Rapid Tempo, Stunning Rhythm, Mark Tempo |
| Graveeye Visor | Piercing | Epic | Yes | Supercrit Focus, Supercrit Core, Shock Infusion |
| Prismcore Drillmask | Smashing | Epic | Yes | Wound Edge, Wound Focus, Wound Burst |
| Flare Shell | Cutting | Legendary | No | Deep Thirst, Crimson Echo, Marked Whisper |
| Runekeeper Face | Piercing | Legendary | No | Death Defy, Defy Recovery, Defy Rampage |
| Cogsmith Mask | Smashing | Legendary | No | Guard Heal, Fortress Value, Fortress Chance |
| Mushroommancer Cap | Universal | Mythic | No | Fungal Blessing, Symbiotic Force, Cap Synergy |
Shields List
Shields follow the same layout as helmets: one damage type, one rarity and a short list of abilities. The Mythic Mushroommancer Shield is Universal and is the only shield outside the three regular types.
| Shield | Type | Rarity | Divine form | Abilities |
|---|---|---|---|---|
| Stone Bind | Cutting | Common | Yes | Stone Veil, Red Thread, Hungry Bark |
| Oak round | Piercing | Common | Yes | Heavy Current, High Voltage, Last Lantern |
| Abyss maw | Smashing | Common | Yes | Severing Wind, Wound Wind, Rage Wind |
| Stone disk | Cutting | Uncommon | Yes | Needle Rain, Rising Tower, Marked Needle |
| Scarlet Shield | Piercing | Uncommon | Yes | - |
| Iron studs | Smashing | Uncommon | Yes | Iron Harvest |
| Eagle crest | Cutting | Rare | Yes | Night Sip |
| Crimson fang | Piercing | Rare | Yes | Cold Spring, Panic Bloom, Shock Mend |
| Ember core | Smashing | Rare | Yes | War Sip, Iron Hide, Final Vow |
| Sunwheel Deflector | Cutting | Epic | Yes | Trailrunner, Stat Trek, Swift Step |
| Graveeye Aegis | Piercing | Epic | Yes | Ghost Reflex, Silent Step, Dusk Veil |
| Prismcore Ward | Smashing | Epic | Yes | Star Eye, Star Heart, Rage Star |
| Flare Wing | Cutting | Legendary | No | Evasive Heal, Evasion Focus, Marked Blindness |
| Runekeeper Bastion | Piercing | Legendary | No | Death Defy, Judging Bell, Iron Oath |
| Cogsmith Plate | Smashing | Legendary | No | Anvil Echo, Gate of Stone, Weight of Stone |
| Mushroommancer Shield | Universal | Mythic | No | Moss Spring, Twin Balance, Fungal Pact |
Accessories and Charms
Accessories form their own equipment class. Kills feed them experience, and new abilities appear as they level. 9 of the 15 accessories are charms or other items with an Extra Bounty ability, which gives a chance on a kill to add a permanent stat. The charms also carry Map Resonance, which raises how much of their stat drops from the map, and a Mastery ability that raises the stat itself.
| Accessory | Abilities |
|---|---|
| Blacksmith Pendant | Masterwork Cache, Common Surplus, Rare Surplus |
| Crushing Charm | Map Resonance, Extra Bounty, Smash Damage Mastery |
| Crushing Guard Charm | Map Resonance, Extra Bounty, Smash Defense Mastery |
| Crystal Amulet | Geode Seeker, Dust Seeker, Enchantment Cycle |
| Crystal Jar | Soul Jar, Event Bounty, Grand Prize |
| Cutting Charm | Map Resonance, Extra Bounty, Cut Damage Mastery |
| Cutting Guard Charm | Map Resonance, Extra Bounty, Cut Defense Mastery |
| Gem Ring | Gem Hunt, Arbor Fortune, Fortune Amplifier |
| Piercing Charm | Map Resonance, Extra Bounty, Pierce Damage Mastery |
| Piercing Guard Charm | Map Resonance, Extra Bounty, Pierce Defense Mastery |
| Regeneration Charm | Map Resonance, Extra Bounty, Health Regen Mastery |
| Soul Essence | Soul Echo, Epic Extraction, Chaotic Harvest |
| Star Compass | Common Constellation, Rooted Constellation, Elite Constellation |
| Vampiric Charm | Map Resonance, Extra Bounty, Lifesteal Mastery |
| Vitality Charm | Map Resonance, Extra Bounty, Health Mastery |
Take the Crushing Charm as an example: Map Resonance raises Smash Damage drops from the map by 8% to 60%, and Smash Damage Mastery raises Smash Damage by 10% to 60%. Map Resonance opens at item level 1 and Smash Damage Mastery at item level 7. The Blacksmith Pendant works differently: it gives a chance to multiply the copies of an item you receive from the map.
Rarities and Damage Types
Rarity runs through seven names: Common, Uncommon, Rare, Epic, Legendary, Mythic and Divine. Common sits at the bottom and Legendary closes the regular line. Events hand out the Mythic items, while Divine marks the evolved form of an item. For weapons, helmets and shields, each damage type has exactly one item of every rarity from Common to Legendary, so a rarity step inside one type always means one clear upgrade.
The game names five damage types: Smashing, Cutting, Piercing, Magic and Universal. Regular gear sticks to Smashing, Cutting and Piercing, and the two Mushroommancer items are Universal. Some enemies take more from one type, and the green hint on screen tells you which.
Mythic Weapons from Events
Update 2.1 brought three Mythic weapons: Titan's Fury (Cutting), Phantom Fang (Piercing) and Crimson Thunder (Smashing). In the game's words, Mythic items turn up in event rewards. Their damage follows the best item of the same class, and each one has a Legacy ability with a progress bar that grants inheritance steps.
Copies, Levels and Evolution
Item level grows with every duplicate you collect: the same item drops again and again, and each one pushes the level up. The map supplies duplicates, and the Blacksmith turns spare gear into more while keeping sharpening progress when you take an item off. The Butcher Hero equipment guide covers slots, sharpening and the Blacksmith upgrades.
Each ability opens at a set item level and grows at fixed steps after that, so two copies of one item can differ a lot in power. Many items also have a Divine form, shown in the tables above. Evolving needs a set item level and unlocks new abilities, according to the game's store page.
Where Items Come From
Enemies on the islands drop most of your gear, and every repeat drop adds a copy to an item you already own. Several other sources feed the same inventory:
- Shop chests. The Squire, Warrior, Knight and King chests sell weapons and armor for Gems. A higher Chest Level means better Legendary odds and bigger piles of gear per chest; you raise it with VIP and Soul Tree nodes.
- VIP Daily Chest. From VIP 7 it can drop a Mythic helmet, and from VIP 8 a Mythic shield. The VIP page lists every level.
- Boss Tower. Titans drop equipment, and a raid replays a cleared floor for more of it. See the Boss Tower guide.
- Events. Event rewards are where Mythic items come from, including the three Mythic weapons above.
- Secret chests. A few of the 57 chests give weapon cards instead of a stat, up to a Legendary card with five copies. The chest list shows which.
- Accessories. The Blacksmith Pendant forges Common and Uncommon items, then Rare and Epic ones, and sends them by mail.
Spare items are not wasted either: since update 2.1 you can sharpen unused items at the Blacksmith to create copies and raise their level.
Item Pages
These items have their own page with ability tables, pairings and upgrade notes.
Frequently Asked Questions
How many items are there in Butcher Hero?
The game has 65 items in four slots: 18 weapons, 16 helmets, 16 shields and 15 accessories. 3 of the weapons are Mythic weapons from events. Every weapon, helmet and shield has a damage type, and accessories have their own bonuses and abilities.
How many rarities do items have?
The ladder has seven steps: Common, Uncommon, Rare, Epic, Legendary, Mythic and Divine. Events give out Mythic items, and Divine is the evolved form of an item. Regular weapons, helmets and shields cover Common to Legendary, with one item of each rarity for every damage type.
What are the damage types in Butcher Hero?
The game uses Smashing, Cutting, Piercing, Magic and Universal. Regular weapons, helmets and shields come in Cutting, Piercing and Smashing, and the Mythic Mushroommancer helmet and shield are Universal. The green hint on screen shows the type an enemy is weak to, so match your weapon to it.
What is a Divine item?
Divine is the highest rarity and the evolved form of an item. The Divine column in the tables shows which items have one. Evolving needs a set item level, and the game says that evolving items unlocks new abilities. Check the item card after you evolve to see the changes.
How do I level up items in Butcher Hero?
Collect duplicates of the same item. The map drops them, and the Blacksmith turns spare gear into more. Abilities grow in fixed steps, so a few extra duplicates can unlock a whole new ability. Duplicates also count while an item sits in your bag. For slots, sharpening and Blacksmith upgrades, open the equipment guide.
What are the Mythic weapons in Butcher Hero?
Update 2.1 added Titan's Fury, Phantom Fang and Crimson Thunder, one for each regular damage type. Events hand out Mythic items, and the damage of a Mythic weapon follows the strongest item of its class. See the best weapons page for their abilities.
Read Next
Open the best weapons page to choose a weapon for each damage type, read the equipment guide for slots and sharpening, or see full loadouts in the best builds guide.